Building Conditions

You can find all the information about Building Conditions here.

All of the following conditions can be enabled directly from the Building Part components.

Building Basics Condition

Checks all the essential conditions of the Building Parts.

This condition is required and enabled by default for all Building Parts in the system.

Building Collision Condition

Checks if the Building Part does not collide with undesirable colliders during preview mode.

Uses the model's bounds of the Building Part to detect collisions. It is possible to play with the "Collision Tolerance" field to avoid or no some colliders.

It is also possible to require a specific Building Collision Surface with a tag to allow placement only on this surface. This helps to reduce unwanted building placements, such as on props, etc.

Building Physics Condition

Checks all the stability points of the Building Part are stable, otherwise gravity will be applied.

Building Terrain Condition

Checks if the Building Part is not colliding with trees and can remove grass when at placement.

Building NavMesh Condition

Enables AI NavMesh Agents to avoid Building Parts by using the built-in NavMeshObstacle component based on the model bounds.

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